Queen King Bishop Knight Rook Pawn En Passant Castling

 

Queen

As far as she can go in any direction (forward, backward, sideways, or diagonally).

The queen can not jump other pieces.

animation



 

King

One space in any direction (forward, backward, sideways, or diagonally)

The King can never move himself into check.

animation



 

Bishop

As far as it can go diagonally.

(The Bishop always stays on the same color on which it started.)


animation





 

Knight


Two squares in one direction (forward, backward, or sideways (not diagonally) and one more square at a 90 degree angle.

When it moves, the Knight makes the shape of an "L" that is made of 4 squares (including starting square)

animation



 

Rook


As far as it can go forward, backward, or sideways.

The Rook cannot travel diagonally, and can not jump other pieces.


animation



 

Pawn

Only moves forward one space, but captures one space diagonally forward.

On their very first move, Pawns can move two spaces.

animation

Queen King Bishop Knight Rook Pawn En Passant Castling top